Sharing our insights, we love it!

Developer empowerment is always on Sunday’s mission statement. In keeping with our commitment, we’re sharing the secret sauce that makes our own games a success. Enjoy our expert insight, knowledge scoops, and in-depth articles, and take your games to the next level!

Step-by-Step of Sunday’s Hiring Process (with Tips!)

Thanks to our passion for creating the best games, Sunday continues to grow and hire exceptional talent from all over the globe. Whether you’ve already built a dazzling career in…
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In the Spotlight: Sunday’s Publishing Team

Working and publishing with Sunday is an opportunity dozens of studios have already benefited from. We coach and mentor every single one of them, we relentlessly test prototypes, analyze data,…
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Christoph Sachsenhausen, Managing Director at Sunday

Beating the Recession: Interview with Christoph, Sunday’s Managing Director

It’s not a secret that the world economy is entering a recession phase. Naturally, consumer-focused entertainment companies, including those in the hyper-casual industry, are among the first to feel it.
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Hyper-Casual Game Art – Tips & Tricks To Make Your Game Look More Polished!

With these Tips & Tricks you will be having no problems making your game look more polished and helping your Studio to get better KPIs!…
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Doing It First: Testing Hyper-Casual Games with Biometrics

When the market of hyper-casual games becomes more and more saturated, what can we do to keep tickling our players’ brains in all the right places? To answer that and…
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The Comprehensive Glossary of Hyper-Casual

Behind the glossy exterior of a hit hyper-casual game, there’s always a variety of complex processes, metrics, and techniques. Each of them has a name, and if you want to…
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From One-Man-Studio To Team Lead: A Developers Journey!

From school teacher to game lead! We share Daniel Gerlich ‘s solo speech at Hyper Games Conference for those who missed out and those who want to watch it again! Some developers…
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An analysis of the Arcade-Idle-Genre!

Progression breakdown Level based progression In Arcade-Idle, there is always a play area. Also, there is a directed goal to complete the area and move to the next. Each level…
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Headwinds in hyper-casual: How to win in the current market!

What does it take to be successful in the current market of hyper-casual? 🤔 At the last Hyper Games Conference, our Managing Director Christoph Sachsenhausen introduced 4 core pillars to…
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