Sunday, your new favorite day!

Our company name reflects our attitude. We’re professional but laid-back and always communicate eye-to-eye. We love what we do, and we welcome people from around the world to join us on our creative journey.

WORKING AT SUNDAY

Team

We’re global game makers with big ambitions and a collaborative mindset. We work in small teams to inspire creativity and use data for speedy decision-making. Creating video games is supposed to be fun, so we make sure it’s exactly that.
Christoph
Managing Director
“Can eat a bag of cashew nuts per day.“
André
Game Lead
“Has a whiteboard in his bedroom.“
Sam
Game Developer
“Loves all animals!“
Aykut
Senior Unity Gameplay Developer
“Wants to adopt a cat!“
Süleyman
Senior Technical Game Artist
“Forces you to watch funny videos until you laugh!“
Dennis
Head of Brand Marketing
“Will fight you for the fact, that “Days of Thunder” is the better “Top Gun”!“
Balaji
Head of Publishing
“Remembers his prayers every time a game hits top charts.“
Berksu
Publishing Operations Manager
“Probably knows the lyrics to 99% of the songs that ever existed.“
Umut
Game Lead
“Makes funny noises when he’s happy.“
Denis
Lead Developer
“I wanted this page to be a memo game 🥲“
Irfan
Marketing Artist
“Catches you off guard with song lyrics and leaves you with a catchy song you will sing in your head all day!“
Vladislav
Head of Growth
“Termites eat through wood two times faster when listening to rock music!“
Kamyar
Backend Developer
“A machine that turns coffee into code!“
Denys
QA & Release Manager
“If it works, don’t touch it! :)“
Polina
Game Artist
“Adores funny videos almost as much as a good meal!“
Daniel
Game Lead
“Only thing that’s better than protein … is more protein!“
Oana
Project Manager
“Tries to laugh every day so she won’t have to go to the gym.“
Karthik
Frontend Developer
“All I care about is coffee.“
Sera
Content Marketing Manager
“I can spend more than 5 hours a day watching Tiktok!“
Alireza
Unity Integration Developer
“Heavily addicted to Dota 2!“
Ehsan
Growth Manager
“MUSTACHE IS LOVE, MUSTACHE IS LIFE!“
Gökhan
Technical Game Artist
“When I say “Check’, it’s always “Mate”!“
Göktürk
Marketing Artist
“He is the one who makes the unruly mobile ads!“
Maximilian
Unity Developer
“German-American-Native American having lived in Spain.“
Hüsamettin
Growth Manager
“Help will always be given at Growth to those who ask for it.“
Skariah
BI Analyst
“What is data quality? It is the quality of data.“
Kerem
Publishing Manager
“Has an emergency stash of sweets in his desk.“
Arda
Business Development Manager
“Guilty pleasure: Movie theater nachos with smelly cheddar cheese.“
Artem
Content Writer
“Gets addicted to every new Sunday game way too easily.“
Batuhan
Unity Gameplay Developer
“Only wears black.“
Nesli
Head of Marketing Creatives
“Once hitch-hiked a huge truck to catch a flight. And made it!“
Kotob
Game Developer
“Obsessed with Godot Engine since before it was cool.“
Anirv
Game Designer
“Likes pineapple on pizza!“
Arya
BI Analyst
“I type so fast that I can type the lyrics of any song while listening!“
Lale
Technical Game Artist
“The crazy plant lady.“
Altar
Technical Game Artist
“Stays up all night to play cool games and wakes up early to make them.“
Vrinda
Senior Publishing Manager
“When life gives you lemons, put them in your coke.“
Nicholas
Market Analyst
“Rocket League GC but I can’t hit a flip reset“
Nishant
Publishing Operations Intern
“Will recreate MJ’s free throw line dunk and make gravity surrender.“
Michel
Product Manager
“Show me your favorite bar!“
Gürkan
Junior Gameplay Developer
“This is the way.“
Mikael
Game Designer Intern
“I don’t care what’s the match, if Zlatan plays, I’ll watch!“
Umut
Game Developer
“Praise the Sun“
Anton
Product Lead
“Super fast at falling asleep anywhere at any time“
Arvindh
Publishing Manager
Jefery
Game Designer
“Want to become a rice farmer“
Sagar
Product Manager
“Contributed money to make the “Snyder Cut” happen“

WHO WE ARE

Go Big!

In our day-to-day business, we always ask ourselves “what has the biggest impact right now?” We focus on the big challenges, not the small ones. Because why waste time on things that don’t have an impact? 

Every business opportunity we go for needs to be scalable, which means we will only go for ideas that we can grow big with relatively few people. For that, we often have to go the extra mile. “That won’t work” is something we never say! We always find solutions, which means we always suggest what should be improved, instead of just describing what’s wrong. 

Move Fast!

To be fast, we will always try to reach 80% of the possible outcome with 20% of effort rather than building things in a perfect way. Making quick decisions enables us to realize more successful projects. For that, we need to take risks and we will make mistakes. We prefer to accept mistakes, rather than lose big opportunities.

That’s why we build Minimum Viable Products and evaluate their success using pre-defined figures. We always need to be flexible and respond accordingly to changes, new knowledge, and opportunities. Time is of the essence, and that’s why we need to prioritize everything in a clear order.

Be Direct!

We communicate directly and help each other – regardless of hierarchy, position or department. Every opinion counts and everyone can contribute! We give direct feedback and address conflicts openly because we want to improve and learn from one another.

Let’s get to the point! We prefer simple, solution-oriented, clear communication. We save sugar-coating and colorful presentations for our users! 

Be Sunday!

We are an independent company with our own goals, values, and way of doing things. People at Sunday keep the company’s spirit thriving by respecting and standing up for each other! In good and bad times, we always support one another however we can. Tackling challenges as a team and sharing knowledge with other team members is the key to our success.

Most importantly, to be Sunday means to be yourself and not pretend to be someone else. By ensuring that, we keep the Sunday people truly happy with their work environment in the long term.

Have Fun!

Let’s get sh*t done. And have a good time!

COMPANY HISTORY
2019
2019 was the year when a small yet tight-knit team of six set out with an ambitious mission: to become the top player of the mobile gaming industry. With not much more than their determination to guide them, this passionate bunch called itself Sunday and took on an unclear but exciting road.
2020
Fast forward to 2020 and these trailblazers had plenty of challenges ahead, such as navigating through a global pandemic! However, that didn’t stop Sunday from succeeding. After we toyed around with idle games to no clear result, we put this idea on the shelf just to strike gold right after when we released Cat Escape, our first hit game. The success it brought helped expand Sunday’s team and reach further despite all odds being stacked against us. But anything is possible if you never give up!
2021
2021 was another groundbreaking year for Sunday! After the wild success of Cat Escape and millions of global downloads, we decided to take our business up a notch and diversify the team. This was when Sunday had grown again to 25 strong innovators from all walks of life and corners of the globe. With an increased focus on publishing, 2021 became known as the year that our first publishing success, Plug Head, soared into hyper-casual gaming fame – making Sunday’s place at the top of the industry official. Ever since then, we’ve been relentlessly building our own knowledge base and a tech stack to provide our partner studios with everything they need to make another hit.
2022
2022 was a year of major milestones for Sunday, as we leapt from being an up-and-coming startup to a full-fledged hyper-casual publisher. The team expanded to 50 people and went international by opening the first office abroad in Bangalore, India; and two more in German cities of Munich & Berlin. Let’s not forget the launch of Sundash, a publishing dashboard designed specifically for our partner studios to build and test their games more efficiently. To top it off, 100,000,000 became the number of the year, as this incredible growth brought us to the milestone of over 100 mil downloads around the same time as our shareholder AppLike group received a major investment of 100 million euros!
2023
2023 is shaping up to be a big year for Sunday! With an ambition of breaking into the top 10 hyper-casual game publishers, we are sharpening our focus on that market and exploring potential collaborations within the AppLike Group. It’s been quite a journey since 2019; from humble beginnings to where we stand now – ready to take on any challenge thrown our way with confidence.

SUNDAY IN NUMBERS

Path
100M
Downloads
8
Hit Games
20M
Monthly Users
30+
Employees