From One-Man-Studio To Team Lead: A Developers Journey!
From school teacher to game lead! We share Daniel Gerlich ‘s solo speech at Hyper Games Conference for those who missed out and those who want to watch it again! Some developers…Read more
Scoop: 7 easy tips to increase your studio’s output and quality!
The field of Hyper-Casual is evolving fast and can be very overwhelming. Therefore we put together 7 easy tips for you to make releasing your game easier.Read more
The problem with CPI – IPM as a better way to evaluate games!
Check out our newest Scoop if you want to know why we like to focus on the IPM as a key metric and how this helps us to evaluate your…Read more
Headwinds in hyper-casual: How to win in the current market!
What does it take to be successful in the current market of hyper-casual? 🤔 At the last Hyper Games Conference, our Managing Director Christoph Sachsenhausen introduced 4 core pillars to…Watch now
How Sunday increased ARPU D3 by 50% with ironSource’s ROAS Optimizer
Sunday is the 16-person German mobile games studio behind the hit hyper-casual title, Cat Escape, which saw 10 million downloads in its first 3 months alone. Below, Sunday’s Managing Director,…Read more
To outsource or to bring in-house? How Wooga and Sunday approach playable production
There are a few ways to produce playable ads – outsource production, do it all in-house, or experiment with a mix of both. How do you know which approach is…Read more