
Scoop
Scoop: 7 easy tips to increase your studio’s output and quality!
12.05.2022
The field of Hyper-Casual is evolving fast and can be very overwhelming. Therefore we put together 7 easy tips for you to make releasing your game easier.
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Blog
To outsource or to bring in-house? How Wooga and Sunday approach playable production
14.04.2022
There are a few ways to produce playable ads – outsource production, do it all in-house, or experiment with a mix of both. How do you know which approach is…
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Scoop
The problem with CPI – IPM as a better way to evaluate games!
03.03.2022
Check out our newest Scoop if you want to know why we like to focus on the IPM as a key metric and how this helps us to evaluate your…
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Blog
Electric Manta partners with Sunday to create hypercasual games
02.12.2021
UK-based free-to-play mobile dev Electric Manta has partnered with Sunday to create hypercasual games.
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Blog
PGC Digital: How to ideate in the hypercasual games space
30.09.2021
As the hypercasual mobile games market expands there has been a flow of original games, and of unoriginal, copycat products trying to squeeze into the market.
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Blog
From concept to creation: Plug Head, a hypercasual hit game
11.08.2021
It’s a story as old as video games themselves: two guys, fresh out of university, dreaming of making their own games and building their own studio.
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