Blog

In the Spotlight: Sunday’s Publishing Team

11.11.2022
Working and publishing with Sunday is an opportunity dozens of studios have already benefited from. We coach and mentor every…
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Christoph Sachsenhausen, Managing Director at Sunday
Blog

Beating the Recession: Interview with Christoph, Sunday’s Managing Director

04.11.2022
It’s not a secret that the world economy is entering a recession phase. Naturally, consumer-focused entertainment companies, including those in the hyper-casual industry, are among the first to feel it.
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Scoop

Hyper-Casual Game Art – Tips & Tricks To Make Your Game Look More Polished!

20.10.2022
With these Tips & Tricks you will be having no problems making your game look more polished and helping your Studio to get better KPIs!…
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Blog

How to Enable Success: Interview with Balaji, Sunday’s Head of Publishing

24.11.2022
Balaji’s schedule is packed: as the Head of Publishing, he is one of the busiest people on the team. Switching between meetings, studios, and Sunday’s offices, he’s the spark plug…
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Insights

Step-by-Step of Sunday’s Hiring Process (with Tips!)

18.11.2022
Thanks to our passion for creating the best games, Sunday continues to grow and hire exceptional talent from all over the globe. Whether you’ve already built a dazzling career in…
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Insights

Doing It First: Testing Hyper-Casual Games with Biometrics

18.10.2022
When the market of hyper-casual games becomes more and more saturated, what can we do to keep tickling our players’ brains in all the right places? To answer that and…
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Insights

The Comprehensive Glossary of Hyper-Casual

11.10.2022
Behind the glossy exterior of a hit hyper-casual game, there’s always a variety of complex processes, metrics, and techniques. Each of them has a name, and if you want to…
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Press

From One-Man-Studio To Team Lead: A Developers Journey!

09.09.2022
From school teacher to game lead! We share Daniel Gerlich ‘s solo speech at Hyper Games Conference for those who missed out and those who want to watch it again! Some developers…
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Blog

An analysis of the Arcade-Idle-Genre!

04.07.2022
Progression breakdown Level based progression In Arcade-Idle, there is always a play area. Also, there is a directed goal to complete the area and move to the next. Each level…
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Videos

Headwinds in hyper-casual: How to win in the current market!

28.06.2022
What does it take to be successful in the current market of hyper-casual? 🤔 At the last Hyper Games Conference, our Managing Director Christoph Sachsenhausen introduced 4 core pillars to…
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