
Blog
Work Smart, Not Hard: Talking In-House UA Automation with Vlad, Sunday’s Head of Growth
23.12.2022
Today we sit down with Vlad, Sunday’s Head of Growth, to chat about the ins and outs of leading a team and the transformative power of automation. But Vlad isn’t…
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Blog
In the Spotlight: Sunday’s Growth Team
16.12.2022
You can produce the best game in the world with stunning graphics and captivating gameplay, but it will only go that far without a carefully planned user acquisition strategy. At…
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Blog
How to Enable Success: Interview with Balaji, Sunday’s Head of Publishing
24.11.2022
Balaji’s schedule is packed: as the Head of Publishing, he is one of the busiest people on the team. Switching between meetings, studios, and Sunday’s offices, he’s the spark plug…
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In the Spotlight: Sunday’s Publishing Team
11.11.2022
Working and publishing with Sunday is an opportunity dozens of studios have already benefited from. We coach and mentor every single one of them, we relentlessly test prototypes, analyze data,…
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Beating the Recession: Interview with Christoph, Sunday’s Managing Director
04.11.2022
It’s not a secret that the world economy is entering a recession phase. Naturally, consumer-focused entertainment companies, including those in the hyper-casual industry, are among the first to feel it.
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Blog
An analysis of the Arcade-Idle-Genre!
04.07.2022
Progression breakdown Level based progression In Arcade-Idle, there is always a play area. Also, there is a directed goal to complete the area and move to the next. Each level…
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How I ended up in hyper-casual and why I love it!
03.12.2021
The hyper-casual-industry is full of people coming from different countries, cultural backgrounds and even different careers. Hyper-casual makes game development, game design and game art accessible to everyone, through its…
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